Creative Technologist and New Media Artist
AR Avatar App
I was the Technical Artist for Idoru and helped make this AR Avatar using Unreal Engine. I worked alongside incredible artists and engineers to make a fun, inclusive, customizable avatar app.
We’ve built a wide range of textured hairstyles and babyhairs, skin tones and body shapes, and partnered with some of our favorite brands—all BIPOC, LGBTQIA+ and/or woman-owned—to ensure everyone will have a place within Idoru.
I worked on the VR/AR development of WWWUNDERKAMMER with the lovely Carla Gannis. The wwwunderkammer HTC Vive desktop experience was first exhibited in conjunction with a physical installation of the project at Telematic Media Arts, thus the narrative begins in a simulation of the physical Telematic gallery from which you are transported through a "Video Game Cabinet Castle." The visitor is then provided with exits into the Matrix or into the Cosmos.
Feature Length Streamed Visuals
A short film of 3D visuals rendered in Unreal Engine, character, hair, jewelry, and clothing created in Maya. Utilizing clothing and physics simulation to draw upon surrealism. This video was part of a stream to raise funds for Asian Americans Advancing Justice. Mix by Mithril.
Hotbox the Noise
3D Render using Unreal Engine
Using Unreal Engine 4, Maya, and Daz, 3D models were sculpted, altered, and animated to create an atmosphere where movement and time reinvent the state of the space. Heavily featuring custom made noise materials and post processing volumes. The audio is produced by Effie Vision.